Saturday, March 18, 2006

Why Won't American Publishers Take Risks?

Developer: "Let's make a game with blocky graphics and crazy music where you have to roll up everything you can find in the world using a huge sticky ball! And these balls will be used to recreate all the stars in the universe after your father destroyed them all in a drunken bender!"

Publisher: "What the heck are you talking about? Are you freaking insane? Get the hell out of my office!"

Developer: "Well, they just released the same game in Japan..."

Publisher: "Those Japanese gamers are so crazy! I love it! Let's publish it!"

Why do we have to continuously wait for games like this to be translated and released in the States? Why can't an American publisher try something just a little bit risky, create a few smaller "oddball" titles each year and see what happens?

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