Monday, May 04, 2009

Looking through MIT courses

MAS.863 How to Make (Almost) Anything
Provides an introduction to the resources for designing and fabricating smart systems, including CAD/CAM/CAE; NC machining, 3-D printing and scanning,molding and casting, laser and waterjet cutting; PCB design and fabrication; sensors and actuators; analog instrumentation; embedded digital processing; wired and wireless communications. Emphasis on learning how to use and integrate these tools as well as understand how they work.


15.358 The Business of Software and Digital Platforms

Seminar-style course aimed at anyone interested in the business and technology sides of software and digital platforms, from enterprise and consumer software to mobile services and video games. Designed for students who want to found their own companies or work as project and product managers, industry analysts, or venture capitalists. Considers key strategic and technical concepts, with particular emphasis on product vs. services distinctions. Reviews how software became a business at IBM, Microsoft, and SAP; newer companies such as Google, and Salesforce.com; and start-ups. Students may analyze ongoing platform battlegrounds such as enterprise software, smart phones, Web 2.0, digital media, video game consoles, and internet-based advertising and media. Examines what is special about marketing, sales, product development, and entrepreneurship in the case of software and digital markets.


CMS.863J Computer Games and Simulations for Investigation and Education
Understand how we learn from computer games and simulations, and delve into the process of building and testing their own simulations. First, students explore the design and use of games and simulations in the classroom, and the research and development issues associated with desktop computer-based, handheld computer based and non-computer based media. Students then develop their own simulations and games, study what and how people learn from them (including field testing of products), and how games and simulations can be implemented in educational settings. All levels of computer experience welcome.

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