Monday, March 21, 2011

The Strokes - Angles


Been waiting for this one for a while...

Friday, March 18, 2011

Lupe Fiasco

Not quite Kanye, but Lupe's a great distraction.


Wednesday, March 16, 2011

Gameday Tycoon: Lean Startup Challenge

At my social sports game startup, Gameday Tycoon, we make damn sure no time is wasted "spinning our wheels."

The truth is that initial customer development is difficult in games. You can perform full blown studies to identify a market that loves your game idea, but the end product can still be a total flop. The reason? Games are more than just ideas, they’re experiences.

So can a game startup be lean? Is it possible? Yes and yes. A game startup can start off by identifying the core experience, building a minimum desirable product (see Andrew Chen's ebook), testing it with users, etc... Lean is just way of thinking and a set of tools to help you act lean.

When friends and family ask what I've been doing since Gameday Tycoon released a few months ago, my answer is always "making it better." Usually I need to further explain what this means,
let me give you an example from last week and show you how we're "lean":

At this stage of Gameday Tycoon, we only care about one thing -
engagement. Engagement is why users pay, invite friends, revisit your app, send nasty emails about bugs-to-be-fixed, and many more.

But let’s step back a little bit first. Before a user becomes engaged, he/she first needs to be initiated. The reason initiation is important is because users need to be setup for engagement. A good initiation experience converts a first timer into an engaged user (a repeat user).

In Gameday Tycoon, we consider ‘initiation’ choosing an assistant and completing step 1 & 2 of our mini-tutorial. It takes around 5-10 minutes to complete and is essentially a guide thru the core game experience:

    1. Choose an Assistant
    2. Mini-tutorial 1
        - Pick on a live game
        - Collect Cash
    3. Mini-tutorial 2
        - Purchase a team
        - Send front row tickets to friends


Let's track our users to see whether they convert thru our 'initiation' funnel in Mixpanel:


WOWZA! 2 of 117 people ‘initiated’ on March 8th! Now that is simply horrendous conversion… simply unacceptable!

So what should I do?
I can inspect the first-time game experience myself and pick out all the things “I think” users are getting stuck at, OR go out and talk to real users to find out how I wasted 5 minutes from each of those 115 user's life. I hope you can guess what I chose to do :)

I went out and got 50+ students on MIT campus to demo my app. Want proof?

                                             

Okay, so lots of things went wrong. Here are the major problems (and what we did to fix them):
  • Users didn’t feel obligated to finish the tutorial (award them with bonus incentives)
  • Users didn’t know where to click (guide them with big green arrows)
  • Users were shown sports leagues they didn’t care about (ask for their favorite league up front and personalize the experience from there)
  • Users said the screen was cluttered (stage new features as they make progress)
  • Users not interested in sports (ignore them, I can’t make everyone happy)

Was it a lot of work? Absolutely. Would it have been more time and energy wasted guessing what the problems were? You bet.

Now let’s check out my ‘initiation’ funnel on March 15th…

Not too shabby huh? Mini-tutorial 1 conversion increased from 29.06% to 57.14%. Mini-tutorial 2 conversion increased from 1.71% to 33.33%.


Geckoboard shot:


Moral of today’s story:
  • Set goals for your users
  • Create a funnel with these goals
  • Track the funnel with numbers
  • Improve numbers by talking to users
  • Rinse and repeat until you achieve success

Was the story exaggerated? A little bit.
Is it real? As real as the startup.
Are we making money? Yup.
Are we looking for mentors? Yes.

P.S Thank you Noah @Appsumo for this opportunity. Check out his site for great deals on web apps.