Friday, May 23, 2008
Monday, May 19, 2008
Found this interesting "world wide social networking market share" picture (above). Thought it would give some of us a better perspective of who the market leaders really are.
Unless Facebook pulls off something game changing. I think it's going to end up like Friendster... i suppose it's why i don't waste my time on either.
Wednesday, May 14, 2008
Friday, May 09, 2008
Thursday, May 08, 2008
Nice
Twitch’s body is stuffed with a mixture of beads and stuffing. The beads give the Squash-plush teddy a bit of extra weight, so he can lie spreadeagled in his blood and gut-pool. The blood and guts and gore are made using the latest, cutting edge stuffing. It’s a special new micro-bead stuffing that gives the guts and organs a more malleable, tactile effect. It makes it more squidgy. More gross-out. You can disembowel Twitch by pulling the blood and innards through the zips that line both sides of the teddy carcass.
The body and legs and head are made from specially sourced Squash-plush material. It’s a really good quality Korean fur, and it gives the teddy a convincingly mangy pelt. The Gut-plush, as we like to call it, is a stretchy thin material that squidges and bulges under your fingers. If you’ve ever squidged a Japanese Barbapapa plush toy, then you’ll know what we mean. And the claws that protrude from each of his four grasping paws are made of felt.
Friday, May 02, 2008
GTA IV Review
I got the 360 earlier this week and probably checked in 15+ hours so far. It doesn't occur to me, but that's pretty incredible considering I don't normally sit in front of any one game for that long in such short period of time anymore. There is something about the game which makes me want to continue to play it, namely, the story and its characters. I must admit beyond all the extra kinks of the game (such as the cellphone, web, dating, indoors, weather system, Kanye tracks), the one thing which really kept me going on were the characters of the game. As a game designer, what makes me want to put down the control the most is usually repetitive gameplay (or in other words knowing what I will be doing and what will happen for the rest game). GTA IV has done a great job of pushing this aspect of the game none existent in the previous series.
My expectations weren't very high to start off, so I would conclude the game beat it. Driving around New York is just awesome, you don't get to muck around Manhattan until further into the game, but for anybody who has spent some time living there, it's really cool.
I look forward to GTA XIII and how it will corrupt our future generations.
Thursday, April 24, 2008
Beijing Midi Music Festival
Tuesday, April 22, 2008
Monday, April 21, 2008
Resonance with my college years
As a teaching assistant, I would have been rich if my pre-med students gave me a dime every time they nagged me for partial credit on questions that they had gotten completely wrong.
4. They use questionable tactics to get good grades.
Some of them may turn to study drugs like adderall, dexedrine, provigil, and ritalin. Others will beg upperclassmen for copies of old exams, which give them an unfair advantage over their classmates.
3. They horde leadership positions and then run organizations into the ground.
To pad their résumés, they run for the presidency of science clubs and volunteer organizations, and then fail to fulfill their responsibilities because they are too busy studying.
2. They game the system to get good grades.
By strategically dropping any class that is not going well and carefully picking courses taught by the easiest professors they ensure themselves a good grade point average.
1. They are not motivated by curiosity.
If they ask a question in class, it's often to find out what will be on an upcoming exam. Some of them volunteer to work in a lab on real research projects, but they don't give it their all because they have no passion for scientific inquiry -- it's just another line on their résumés.
Thursday, April 17, 2008
Fate? Or do we have choice?
I'm contemplating jumping out at the peak of my high. The rest is just rubble; skeletons in the closet. Nothing more, plenty less.
Tuesday, April 15, 2008
Game Recommendations
Sunday, April 13, 2008
BAPE Concert Hong Kong
Don't make the same mistakes again...
Its so easy to settle for past mistakes. Maybe these are the type of challenges we confront as we grow. Part of me wants to procrastinate on my faults (don't we all).
Some of my friends have talked to me about stability lately. Personally, I think I'm way too young for that. I think I've still got time ahead of me to roll the dice a few more times. There is no other time to experiment, learn, and track aggressive growth. I think it ought to be like that for at least the next 4-5 years.
Friday, April 11, 2008
Illustrator rocks!
Tuesday, April 08, 2008
Monday, April 07, 2008
Quality Fade: American or Chinese, which is worse?
Paul Midler is an experienced sourcing expert who has worked in China for many years, and publishes The China Game blog. I believe that he is the first person to coin the term “quality fade”. Quality fade is, according to this article published in Forbes:
This is the deliberate and secret habit of widening profit margins through a reduction in the quality of materials. Importers usually never notice what’s happening; downward changes are subtle but progressive. The initial production sample is fine, but with each successive production run, a bit more of the necessary inputs are missing.
It seems a long time ago, but last year, a great deal of ink was devoted to covering the issue of defective products from China. In some cases, lives were lost in the US.
If I have one criticism of Paul Midler’s criticism of this very real problem, it is the impression it gives that somehow unscrupulous Chinese exporters are deliberately seeking to cheat and harm Americans, when in fact, many more Chinese have been injured and even killed by defective products coming out of Chinese factories. It’s just that the US media does not pick up these stories because the victims are, well, Chinese.
But if we are going to be fair about this problem, then shouldn’t we talk about the Chinese and other non-American victims of this problem as well? I think so.
Now, when it comes to the credit bubble problem, the issue of quality fade becomes even more interesting. This time, the culprit is not Chinese, but American. For a problem of such immense proportions, which is getting bigger and bigger by the day, amazingly, no one has identified the human culprits responsible for the bad decisions. But then, accountability never been a strong point for this US administration.
In China, when there was a problem with deaths caused by tainted drugs, the head of the Chinese Food and Drug Administration was sentenced to death and executed. No one yet knows the size of the credit bubble, but I have heard numbers from $15 billion to $45 billion bandied about. Mind you, the US economy is a US$12 trillion a year economy, so we are basically talking about anywhere from 1 year to four years of economic output disappearing.
Americans are losing their jobs, many are losing their homes, and the Fed has been scared into a series of panic interest rate cuts and into subsidizing the purchase of Bear Stearns by JP Morgan Chase and offering a Fed-backed unlimited credit lending facility to US investment banks.
In this article from The Washington Note, Steve Clemons talks about how the US exported poisoned financial products.
So, while Chinese factories have on occasion exported defective products, the US has exported defective financial products. And the US government participated because Treasury sold T-bills which were backed by these defective financial instruments.
Hmmm….
Now, back to quality fade. Let’s see if we can modify his definition of quality fade to capture the credit bubble situation:
This is the deliberate and secret habit of creating the illusion of increased purchasing power through the creation of fiat credit derivatives of dubious value. Exporters usually never notice what’s happening; downward changes are subtle but progressive. The initial credit derivatives are fine, but with each passing year, lose their value as more credit derivatives are created until there is a gradual collapse and new currencies and trading rules have to be established.
(The italics are where I have made changes to Paul Midler’s original text.)
When it comes to quality fade, the Americans have been wholesalers, while the Chinese are just occasional retailers.
Wednesday, April 02, 2008
Nope. No, iPhone Turntable Application

It sucks to say but the app is going into my recycle bin because Apple has its arms around its itunes jewels -they are not allowing any 3rd party applications to mess with their itunes music model. The SDK does not include any frameworks to access the music on the iphone/itouch and allow application to do anything with them (such as scratching, changing pitch, etc...).
Thought it would be interesting to post some failures within my seeding process...
Saturday, March 29, 2008
Thursday, March 27, 2008
Sunday, March 23, 2008
Friday, March 14, 2008
Life Hacking
The definition of hacking your life is pretty broad, but in my case I force action as a way of sticking to goals. It definitely takes a bit of creativity and discipline, but it works for me. In my opinion, the key to hacking your life requires you to understand thee-self.
Hmmm. I guess it's not easy to convey the concept to those who don't write code and may not understand the true definition of the word 'hacking'. But I suppose a subset of 'life hacking' can also be stated as exploiting ones weaknesses to increase productivity.
An example hack of mine to remember something for the next day is to put an out of place object (like a cup) in front of my bedroom door before I goto bed. The next morning I'll remember that something when I see the cup.
So the above example is a small hack. But imagine many hacks of various size to ones life...














